Coming in at $300, the headset is three times more expensive than most other options, but its audio quality is superb. We also liked its "MixAmp" feature, which is a toggle on the headset's side that you turn to find the perfect balance of chat levels and in-game sounds. The A50 provides 15 hours of battery life, a 30-foot wireless range, and Dolby Digital 7.1 Surround Sound. It comes in two configurations — a blue-accented one for the PlayStation 4 and PC, and another with green accents for the Xbox One and PC.

Once we had our potential top picks in each category, we went on to use them in extended gaming sessions, during which we sometimes wore the same headset for as long as 12 hours at a stretch. Our testing panel, which included people with various head and ear sizes, tried the headsets on a variety of games from massively multiplayer online role-playing games like Guild Wars 2 to 4X games (explore, expand, exploit, and exterminate) like the Civilization series as well as on puzzle, strategy, and action games.


And yes, SteelSeries maintains a place on the list, with the new Arctis Pro Wireless bumping its predecessor, the Siberia 800. Though the Astro A50 sounds better, this headset’s been a favorite of mine for a while—mostly because of its battery system. Rather than charging the battery in the headset, the Arctis Pro Wireless instead allows you to swap between two removable packs. One can power the headset for up to 12 hours while the other charges in the side of the base station. There’s literally no way you can run out of battery in the middle of gaming.
We do have a few PC-relevant nits to pick with the HyperX Cloud Flight, though. For one thing, its generous 30 hours of battery life only applies if you turn off the headset’s LEDs, which you’ll have to do every time you power the headset on, by double-tapping the power button. Why the headset doesn’t remember this setting is a bit of a mystery. We also missed some of the features found on other wireless headsets, like audible confirmation of battery life, and some sort of indicator of whether the mic is muted or not. Muting is accomplished by tapping the left ear cup, and the headset does beep when going in and out of mute mode, but some other indicator would have been appreciated. Especially given that the Cloud Flight’s mic is so hot that it does pick up the slightest bit of audio coming from the headset. In other words, unless you use push-to-talk, you’ll likely want to mute the mic on occasion.
The design of the Corsair Void Wireless is an acquired taste, to say the least, and we still can’t tell if we like it or not. Inside the Void’s plastic casing, you will find the metallic subframe, and the main reason for the Void's undeniable durability. On the other hand, the external plastic of the Void feels pretty cheap, and, when coupled with the unconventionally-shaped (but extremely comfortable) earcups, there’s a lot of horizontal movement when the Void is on your head.
The Plantronics Blackwire 3200 Series includes corded UC headsets that are durable, comfortable, easy to deploy and come in a variety of connectivity and wearing options. Add insights from Plantronics Manager Pro, an additional Software-as-a-Service offering, and you've got a future-proof solution. Blackwire 3200 Series with Plantronics signature audio provides top notch features at a price you can afford.
The Sennheiser GSP 600 is one of the best-constructed and best-designed headsets we’ve seen to date. Audio performance is also simply stunning, with perfectly balanced and detailed sound that enhanced our gaming experiences no matter what sorts of games we played. It’s a pricey headset, no doubt, but we all felt it earned its price tag without hesitation. The only problem? Those of us with larger heads simply couldn’t bear to wear it for long. Although the GSP 600 comes with a tension adjuster atop its headband, even at its most relaxed setting it hugged larger heads too tightly, especially for those of us who wear glasses.
We buy our own products and put them under the same testing methodology so that you can easily compare them. Unlike most websites, we do not get our products directly from the manufacturers, which means our units aren’t handpicked and actually represent what you would buy yourself. We spend a lot of time comparing the products side-by-side to validate our results and we keep them until they are discontinued so we can continually go back and make sure our reviews are always accurate.
I just got these in. Yeah there is no on/off switch for the mic. Meh. But... they do have great sound quality! I'm only giving it a 4 because I think if they added the option to mute the mic as it is plugged into my controller it would be 5 star. It does have an extension to use only the headsets or mic. I guess if you go that route you can. I for one don't care to shuffle around the wires to simply turn a mic off/On. These are really good and at a decent price too. I would recommend it to my friends and infact that's exactly what I did do this morning. I sent them the link to buy these on Amazon. Music sounds great in these speakers! 👌👍

We buy our own products and put them under the same testing methodology so that you can easily compare them. Unlike most websites, we do not get our products directly from the manufacturers, which means our units aren’t handpicked and actually represent what you would buy yourself. We spend a lot of time comparing the products side-by-side to validate our results and we keep them until they are discontinued so we can continually go back and make sure our reviews are always accurate.
As mentioned, this is a stereo gaming headset. This means there's no account for virtual or "real" surround sound with this design. You can, of course, opt to use Windows Spatial Sound settings or try out Dolby Atmos for gaming as additions to fill that void. Surround sound is not the target of this headset though, it's intention is to deliver an immersive and impressive audio experience during your gaming sessions.
Like we do for all the products we test, we put gaming headsets through the ringer. We judge them based upon their audio performance, mic performance, wearability, battery life, and wireless connectivity. We play games featuring various sound experiences to ensure the headsets will sound great during frenetic action, as well as quieter moments. We also listen to non-gaming audio and videos, including a selection of music from various genres at differing bit rates to discern whether the headsets perform well outside of a gaming context.
Computer headsets generally come in two connection types: standard 3.5 mm and USB connection. General 3.5 mm computer headsets come with two 3.5 mm connectors: one connecting to the microphone jack and one connecting to the headphone/speaker jack of the computer. 3.5 mm computer headsets connect to the computer via a soundcard, which converts the digital signal of the computer to an analog signal for the headset. USB computer headsets connect to the computer via a USB port, and the audio conversion occurs in the headset or in the control unit of the headset. Headsets are increasingly used for school testing, although there are many factors to consider.
In technical terms, a headset is a headphone attached to a microphone. Headsets can be a single-earpiece (mono) or a double-earpiece (mono/stereo). In the specific case of computer headsets, there are usually two connection types: 3.5 mm and USB. 3.5 mm. Headsets almost always come with two 3.5 mm connectors: one to the microphone jack of the computer and one to the headphone jack.
The most important feature, however, is the brilliant sound performance. The basic, out-of-the-box stereo mix, which is the baseline regardless of connection type or console, is excellent, with a snug balance and punchy bass that enhances gameplay and music. The surround sound and EQ features — specifically the bass boost — only serve to further enhance the experience. The cherry on top is that the headset is extremely comfortable, with a sturdy design, plush padding, and an auto-fitting headband. Sounds like a winner to us.
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