The headset fits comfortably over my ears and doesn't completely block out ambient noise which personally I like. Chat audio is good and most people say I sound clear though one person said I sounded muffled. You can tweak mic settings through Playstation settings and the headset has it's own PSN app that can be used to further customize your audio."
The ASTRO A10 serves as the company's entry into more "budget" headsets, but still lives up to the brand's name. This is evident in the sound quality. It comes through crisp and clear, supported with bass performance that wouldn't be expected from a $60 headset. Keep in mind, there is no surround sound feature in the A10, but that's somewhat expected given the price.
With a frequency range more impressive than Tiger Woods’ love affairs, three EQ modes and Dolby’s virtual 7.1 surround sound, Astro have got it covered. On its default setting, the A50s produced one of the most immersive audio gaming experiences we encountered. The ‘studio’ setting gives a flatter EQ, allowing movies and music to be heard as intended, whilst the ‘pro’ setting reduced bass, allowing footsteps and other slight noises to be more distinguishable.
Open-air dynamic gaming headset with advanced 53 mm drivers and improved 3D Wing Support system. Open-air design provides unrivaled sound quality, clarity and comfort. Built-in supercardioid gooseneck microphone for in-game communication with outstanding rejection of ambient sound. Equipped with 1.2 m (3.9') attached cable and 2.0 m (6.6') extension cable. Includes windscreen.
Despite the less involved sound editing options (you’re stuck with basic software rather than the 800s’ desktop transmitter) and the aforementioned design issues, the Arctis 7s still manage to be a dependable and complete gaming headset. The mic is brilliant at cutting out sound, the effective range is outstanding, and considering their much lower price than the 800s they make a wise mid-budget pick.
Whilst you might expect some sacrifices at £35 it didn't feel like that with the audio quality. Across all types such as music, movies and gaming the audio sounded very good indeed. On one of our favourite piano based tracks (from Lost) we could even pick up the sound of the pedals on the piano which we can't recall hearing before. Bass is present without being overpowering and we have to admit to being pleasantly surprised at just how good the audio sounds.
Check out any list of ‘best gaming headsets’ and you’ll find either this or the original HyperX Cloud’s in there. Kingston is a brand we’re all aware of when it comes to PC stuff and this model is also rated very positively among users. They are relatively affordable if you’re comparing them to our first model listed above, and with these you’re getting 53mm drivers, echo cancelling technology, a wide frequency response, some memory foam pads and high-quality. One of the best all-around value-based gaming headsets in our opinion. It’s also offered in a few different color schemas if you want some aesthetic choices. We’d grab this if you still want a high-quality headset but want to save a few dollars.
I purchased the astro a50 over a year ago and I was impressed. I gave it away recently and am ready to buy a next pair. Wireless is the way to go for me but as I see you didn't include the a50 are you saying that it isn't good? I have been looking at reviews and was leaning towards another pair of a50's. How soon do you think you can review and compare them? PS4 gamer.
Of all the headsets we tried, the Razer Tiamat 7.1 created the most convincing surround experience, which didn’t surprise us since it includes five distinct drivers in each earcup: a 30 mm front-channel driver, a 30 mm center-channel driver, 20 mm surround and surround-back drivers, and a 40 mm low-frequency effects driver. Still, the surround-sound experience wasn’t entirely convincing, and the Tiamat 7.1 failed to create a satisfying front soundstage.
If you’re looking for a competitive, lightweight and stylish alternative to larger headsets, the SoundBlasterX P5 is certainly the way to go. One of the best headsets we’ve ever tested.The maximum volume is enough to give you a headache, but when dealing with quieter audio sources, you’ll be thankful they’ve got the power you need. When maxed out, the sound is distortion free and still sounds nicely balanced, while the bass offers up a lot of detail without drowning out the rest of the mix.
Perhaps the most significant feature that sets the Game One apart from most of its competition is that it sports an open-back design. The earcups of the headset are vented, leaving the back side of its drivers open to the air instead of encasing them in a solid shell of plastic or metal. You’ll often see this design in high-end headphones such as the Sennheiser HD 5XX series, from which the Game One derives its drivers and “Eargonomic Acoustic Refinement” sound-channeling technology. But you rarely see the design in headsets in general, primarily because it comes with one disadvantage: Open-back headphones and headsets don’t offer a lot in the way of noise isolation, either incoming or outgoing. Anyone sitting in the room with you can hear what you’re hearing to some extent, and you can hear, to a lesser degree, the sounds of people and things in the room with you.
The SteelSeries Arctis 7 is the complete package; a well-made, super-comfy wireless headset with 7.1 surround sound that lets you attach a 3.5mm cable so you can use it with other devices as well. You don't get the surround sound unless you're using a PC, but we all know it's the superior gaming platform anyway **sniff**. It fits snugly on your head with a unique "ski goggle" band, and you can even buy replacements bands with different colors and patterns to customize things a bit.
Our only gripe with this headset design is the sidetone appears to be constantly on and you cannot turn this off in Windows settings. This means you have to put up with the sound of your own voice coming back at you through the headset. We assume this is necessary due to the all-encompassing nature of the earcups otherwise you'll likely find yourself shouting, especially when playing louder games.
For ease of use, there's a mic mute button and volume wheel on the headset's cable. This is always a welcome addition, especially when the design means you cannot easily fold the mic out of the way and there's no automatic muting for doing so. We did find the volume controls a little finicky, in that they were very sensitive and would suddenly deliver loud audio when we least expected it, but otherwise it's a great design that works well.
There are two exceptions. The first is another Razer product—Razer Surround—a software download that adds surround-sound processing to any stereo headphones or headset. It comes in two versions: a basic free download that offers surprisingly convincing “7.1-channel” surround effects, and a Pro version that adds selectable bass boost, adjustable dynamic range compression, voice-clarity processing, an equalizer with 11 presets as well as custom settings, and (most important) the ability to calibrate the surround-sound experience specifically for your headset, your head, and your ears. The Pro version is a free download for anyone who purchases select Razer headsets, or you can buy it standalone for $20 (at the time of this writing).
A year old now, and surpassed by the far superior Arctis Pro - but still well worth picking up. With amazing audio out the box and complete EQ customization available through the SteelSeries Engine 3 software, you can tell from the first utterance of noise that you’re on to a good thing. The surround sound packs an immersive, directional punch, and while music sounds impressive, setting up some EQ profiles really unlocks the unit’s potential. Stick to stereo though, as the DTS surround made directional noise harder to pinpoint. No competition for the Astro A50’s Dolby 7.1 solution.
The first major consideration is what gaming platform(s) you’ll be using with the headset, as the supported connection will differ from console to console. Modern headsets will connect via one (or more) of the following ways: Single 3.5mm, dual 3.5mm (one for headphone audio and one for mic), wired USB, wireless USB, or Bluetooth. Here’s a quick breakdown of which connection type is supported by each of the modern gaming platforms: